About Me
Hi, I'm inbo โ a Roblox scripter focused on building clean, efficient, and scalable systems. I mainly work on gameplay systems and core mechanics, handling everything from server logic to complete game features.
Projects
Slapping / Ragdoll System
Advanced physics-based ragdoll using BallSocketConstraints for realistic limb movement. Features server-authoritative hit detection, dynamic knockback scaling, reach validation, and multi-target detection. Includes network ownership handling and a synced get-up mechanic.
Coin Throwing System
Full game system โ players buy throwable coins with Robux, throw them at others to deal damage, and earn daily rewards based on spending. Includes config module, server logic, shop UI, physics projectiles, effects handler, and remote architecture.
Tipping / Donation System
Gamepass ID input, automatic price fetching from Roblox's API, and a full in-game purchase flow โ built clean and reusable.
Daily Rewards System
Streak tracking with persistent DataStore saving and a polished UI that shows current streak, next reward, and claim buttons.
Staff / Player Display System
Live panel showing player avatars and group rank detection โ great for admin dashboards or server-info boards.
Combat System
M1 combo chains, server-side hit detection, and damage handling โ built with latency in mind for a fair experience.
Sprint / Dash System
Smooth sprint and dash mechanics with configurable cooldowns, stamina bars, and responsive movement feel.
UI Systems
Reusable button components, animated navigation menus, and clean input handling โ all written for easy plug-and-play use.
Skills
Roblox Lua
Game Systems
Client/Server Logic
Contact
Ready to build something? I am available daily and can start immediately.